Swtor crafting skills. ago. Swtor crafting skills

 
 agoSwtor crafting skills  2023

Something can of course be done by stalking the GTN but that. Craftable Agent Armors. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armormech makes Alacrity and Absorb. To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. (Not recommended and/or temporary. If you go Artifice, make you third skill Treasure Hunting. and max it out to craft yourself a pair of Rakata bracers and belts. png Bioanalysis – Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Earpieces are external mini-computers that are worn on or near the ear. I'm working on a spreadsheet to find out how much it takes to build a complete 14 piece set of legendary gear, and have a few questions: 1) You need 94 ancient tomes, which cost 100K plus 65 relics of Ossus each. You can have more than one. Sniper Rifles. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. 3. Crafting is the most basic and is used to create armor and weapons. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. there are two ways to get an Augment into an item: Crit or Kit. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. There's plenty of downtime in-between crafting more Artifice stuff. Synthweaver which will give you armour, Cybertech which can produce mods, armorings and earpieces, biochem which gives stims, medpacks and implants. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. Plus, it holds a bunch of the Miscellaneous Crafting items as well. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. Vectron Bioanalyst, Cybertech 500. I find that for money making Diplomacy for me is the best money making crew skill. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. Armormech is more metal based as well as Armstech so send them. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. This change actually makes losing a credit sink. Lots and lots of materials. ago. Posted December 22, 2011. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. If you’re looking for a specific material, use CTRL+F on. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. 3 Class Changes. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. SWTOR Biochem Crafting Guide. Edited March 21, 2013 by Joshthecook. Returning Player Nov 2023. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. Learn how to pick up, level up, and combine Crew Skills and Companions for crafting in SWTOR. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Many a player has been confused by the similar names. Biochem – Bioanalysis. Unlearning a crafting skill? so what happens if you unlearn your crafting skill?1) Supply and Demand. 4) Cybertech: makes earpieces, enhancements and mods. You still need to level up your skills, and you still have. g. What those materials are will be dependent on your specific server though. SWTOR Biochem Crafting Guide. Crafting - You can make various items through crafting, from lightsabers to medpacs. Patch Notes Update 7. These are used in crafting grade 216 and 220 operations and crystals items. I would think that a player of most any play style could find something from cybertech. When you use a mission skill, you’ll select a companion, choose a. Maxing them as early as you can will allow you to craft high quality items like armor and augments. They enhance combat prowess by giving audio and visual feedback to the wearer or through. Crafters actually create items from the materials acquired from the gathering. • 5 yr. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. Crafting Skills. Returning Player Nov 2023. Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. These skills enable the character. 3. 0 Legacy of the Sith expansion. They can be crafted in three varieties, one with. Even bringing back the old system won't sate that craving. The Ultimate Guide of Guides for SWTOR. Preferred players get 2, and subscribers get the max of 3. 2) The crafter path-. I have Artifice, Treasure Hunting, and Arc. If you want to use them for hardcore endgame content, Biochem. Posted November 29, 2021. The secondary point of crafting is to see people using stuff you made. It’s not hard just a lot of waiting. The GTN prices do not seem to have, even yet, reflected the rise in price of the new exotic materials and the supply of old ones is running dry. And OP, YES Artifice is worth pursuing. If you want to have more than 1. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Posted December 14, 2011 (edited) My plans are for. - 2 other gathering/mission skills for pure credits. and mainly you take them to make augs late game . you do NOT have 75% crit chance. Posted May 3, 2012. You’ll gain companions as you play your personal class storyline, and your first companion will show up on the planet that you start your. In terms of 'deleting' your current craft skill. Support. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Armstech makes Accuracy and Shield. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. Play Now. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. Read Guide. If a preferred that 3 crafting 1. crafting is absolutely worth it, especially if you play alot of alts. Posted December 22, 2011. This gives you more opportunity to make/save credits. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. Craftable Double-Bladed Lightsabers. You can buy additional ones in the GTN, too. Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. 3) Biochem: makes implants, medpacs, stims and adrenals. ago. Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. But if you look more long term, crafting is the better source of income. and I want to know how to acquire different armoring mod schematics. Synthweaving will provide you with armor and mod for you character. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. They pay off in the long run though. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Crafting Skills are a set of abilities that allow players to construct items. Either pick one for the disciplines and sell crafted items or just take 3 crew skills and sell everything from the missions. If you go Artifice, make you third skill Treasure Hunting. They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. Vectron Archaeologist, Cybertech 500. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. In this video, we’ll be. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. so 2 pieces, 1 for you and 1 for Mako. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Crew Skills. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. I just took up Artifice but can't seem to gather any of the right gemstones with my treasure hunting skill. This is now not really great unless it's a level 49-50 item. The reusable medpacks and stim production should be worth it for me. The exception would be for Augment 22 schematics, which come from crits on Abundant. Keep in mind if you send these armors over to the Imperial side, they will change appearance to match the Sith style. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. Archeology, Scavenging and Underworld Trading. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. 2021. but the same can be said for any of the crafting proffesions because you can equip your companions for free. If you are having trouble leveling a skill, then check out this place. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. You. In 4. Synthweaving Materials List. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. Crafting materials are expensive. Go to topic listing. This skill also allows the creation of. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Posted January 10, 2012. SWTOR Armstech Crafting Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Free-to-play players can only have 1 crew (crafting) skill per character. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Swtor Crew Skill Guides. Grade 2: Level 16-24: 80-160. Sith Marauder/dps - all of them would be useful in some fashion. Biochem Crafting Materials Guide. Visit the crew skill trainers on the fleet and talk to them. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. In SWTOR, professions are known as Crew Skills. Trimantium Techblade (vibrosword version) Armstech Crafting. "full set" (or as full as it gets) orange items start off at Grade 2. This one is simple. . Reverse Engineer for a 60% chance to learn the schematic. Just open the companion window (where you can see your crew skills listed). When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Crafting in SWTOR has undergone many changes and reiterations, but one thing that remains consistent throughout is the need players have for consumable items. For example, the Bioanalysis Gathering skill provides players with resources for. Synthweaving isn't a bad choice either for the critical augments. I would say Inquisitor for Artifice cause of the +5 crit in arch. Store. Crew Skills. 1. Slicing provides materials to armormech, armstech, and synthweaving but ONLY for augments and augment slot kits (if you want to craft armor with armormech or synthweaving you need Underworld Trading and if you want to make weapons or weapons barrels with armstech you need investigation). All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. its coming in either 7. Synthweaving is usedthe other skills. Love this addition. That is 1-3. In fact, mods in general are going to be in very high demand. Run a HMOp, get a token for a relic, turn it in for a usable relic, get the schematic for that 220 and it costs you 2 (i think) DMCs. The resources and information you gather can be sold on the. The first crafting skill you can choose is Artifice. 18. You'll only need to bridge a few levels between each war supply schematic set, and they train far longer than any other schematic, therefore you can train up crafting to a higher level using lower level mats. HM operations drop gear token (more desirable high secondary stat versions) 2. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. Ominovin. you can calculate your crit chance yourself by adding up the following bonuses if you have them. Gearing Changes and Tips in Update 7. Members. Armstech makes Accuracy and Shield. Members. Suggestion Box. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. New Cartel Market items in 7. 1. Synthweaving makes Redoubt (defense) and Critical. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. 26+ armorings/mods/earpieces can be RE'd into. This actually has to do with your player level. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. Crew Skills. SWTOR Armstech Crafting Guide. What would be the best crew skill combination for a Mercenary Bounty Hunter?. 3. My advise for crafting, any crafting. The only use synth weaving has is the two augment slots for its rakata pieces. Biochem - Bioanalysis. Empty crafting trainer. 1. If you have credits to burn by the white mats at the crew skill vendor. 3 Class Changes. All of these agent armors and outfits are craftable by Armormechs. Home. Craftable Agent Armors. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. From my beta experience, i could only send a maximum of 2 companions out at any one time. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. But for 5. Armstech is one of the six Crafting Skills [1]. Rather than tell you to look it up or read the. Posted February 19, 2012. Knowing which crafting skills to take for endgame requires you to be familiar. Posted December 18, 2011. Between the 20 minute long treasure hunting missions and the 14 minutes archaeology missions it really is ridiculous. 32. Run a SM op, get a token for an ear piece, turn it in for a usable ear piece, RE it, get the schematic for that 216 and it costs 1 DMC. Armstech - Scavenging. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. 3k. And I can tell you with certainty, that investigation is the ONLY mission skill that generates Research Compounds (Scavenging does have Scavenged Compounds but they are not the same as Researched Compounds; all scavenged compounds are premium/green quality only. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Your Starship is home base for you and your crew. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. 3) Biochem: makes implants, medpacs, stims and adrenals. I am going to be going slicing but the choice comes down to. Your Starship is home base for you and your crew. With the new amplifier system is it worth making/buying an armor set (ie: the experimental Ossen 252 purple armor, whatever is appropriate to your level), and then buying/setting all the amplifiers to whatever your crafting skill is (biochem, artifice, synthweaving, etc. - You level up your crafting skill by. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. Posted January 20, 2012. Step 3 – Sell the rare crafting materials to other players on the GTN. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. SWTOR 7. It would be nice to do like a Shift + <click on item> to continuously craft it. As far as what is most useful, pretty much everyting except synthweaving. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. 441. As this is a Gathering skill, you’ll be spending a lot of time. Armormech needs Scavenging and Underworld Trading. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. In this video, we’ll be going over how to…. If all you want to do is be self-sufficient, there is no need. from there you get two schematics and another two around 640-660 range. SWTOR Artifice Crafting Guide. Bioanalysis. Artifice - Achaeology. Crafting and Selling Items. The item appears with a star or something next to the item. There should be a little 'x' box next to the skills. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. New Cartel Market items in 7. Only included it because of it's uniqueness as a profession. Lastly, do not worry so. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. I've used it once before but i'm not able to do it again. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. SWTOR Synthweaving Crafting Guide. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. For mission skills, underworld trading will be for synthweaving. ) . The purple gear is awesome, and if that wasn't enough, orange custom gear made by a synthweaver and. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes 7. Lore Object. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. I guess that depends on what one considers robust. That's just not how SWTOR's crafting system works. Overview. Gathering Skills. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. There are all sorts of ways to mitigate the random chance associated with combat accuracy. . Artifice and synthweaving are both nearly useless to you directly. Posted December 15, 2011. OP, slicing lockbox missions are what you are looking for. However, aside from a fewArmstech isn't very useful in endgame either. I'm a lvl 200~ Artifice and creating two epic tier 3 hilts (Only level 25) took me almost 2 hours. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. All SWTOR Crafted Speeders. . I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. A few years after the game’s launch, player housing was introduced to the game. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. best thing to support levelling a crew skill is going on the planets. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. Mission skills are a unique addition to the Crew Skills system. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. 2) as far as leveling goes none really assist with it. . Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. Crafting at Level 75 in Onslaught Guide. Then you either sell what you gather on the GTN for credits, or you save the materials for when you reach the level cap and then level up a crafting skill. . 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. TL;DR: There is no crafting skill that is completely useless to a gunslinger. I dont do a lot of group stuff, seeing as i am as popular here as i. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. Cybertech is good for leveling, since it lets you make Armorings/Mods. g. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). 3. For each skill, you have the list of the other compatible skills. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Drediker. and I want to know how to acquire different armoring mod schematics. Take two other gathering skills and don't worry about any crafting skills with your slicer. It’s crucial to. Slicing: Not a crafting skill so much as a mission/gatherer hybrid.